Business

‘I don’t think players expect this’- Warhammer 40K- Darktide is adding RPG-style skill trees full of new abilities to its 4 classes-

Nine months since launch, Warhammer 40K: Darktide sits on Steam with a “Mixed” review score, both in recent and all-time reviews. There were more than a few criticisms of Darktide at launch—the unfinished crafting system, the cosmetics store, crashes and performance issues—but one of the most common and consistent I’ve seen is that Darktide has only four character classes, compared to its predecessor Vermintide 2’s five characters (with multiple subclasses apiece). Though Darktide does offer some nicely varied skills as you level up and weapons that dramatically change your play style, it was hard not to look at the class system as a downgrade from what Vermintide 2 players were used to.

In October, developer Fatshark is addressing that criticism in a big way by rolling out a complete revamp of Darktide’s class system with full RPG-style skill trees for each class, leapfrogging the Vermintide-caliber specializations players have been asking for.

“We wanted players to get a bit more agency into the classes, a bit more experimentation, support a lot more different play styles,” Darktide game director Anders De Geer said in an interview with PC Gamer. “We felt like the fantasy of the Ogryn was not done. The story of the Psyker was not done. So we wanted to add more. Basically what we’ve done is reimagine what a class in Darktide is. This is our huge update: we’ve expanded the talent trees, added a ton of new options and abilities, passives and actives.”

Under Darktide’s original class system, you unlocked a new perk every 5 levels up to the cap of 30, and had three options to choose from at each milestone. That system is going away, being replaced with a more RPG-esque skill tree peppered with those same abilities and a ton of new ones. Fatshark says that each skill tree has three main branches, with one branch essentially representing the existing options and the other two representing new ways of building out each class.

In between the major nodes are passive skills and modifiers, and you’ll get a point every level to work your way down the tree. If you carve a straight path down one of the branches, you’ll hit the bottom before spending all 30 points, encouraging you to experiment.

“It’s a plethora of new avenues that players can use to not only choose how they want to play, but express themselves as a player and their playstyle,” said executive producer Juan Martinez. “It’s a cooperative game, so any increase in options, you multiply that by the synergies you create with other players.”

A few examples of the new skills Fatshark showed me:

  • A new shield ability the Psyker can deploy (further down that branch, this two-dimensional shield can be upgraded to a full-coverage dome)
  • A more crowd-controlling Psyker branch lets you blast out psychic shards instead of brain bursting (think the whistle-controlled arrow in Guardians of the Galaxy)
  • Instead of brain burst or the shards, the Psyker can also go full Sith with a Force Lightning-esque smite ability
  • The Ogryn can now choose to throw a “Big Friendly Rock” instead of a grenade box (with the advantage of the rock going on cooldown, rather than requiring an ammo pickup)
  • The Ogryn also gets a gigantic grenade as a second alternative
  • Ogryns can now pick a taunt over upgrading their charge attack, or a big reload/fire rate buff designed for mowing down hordes

“When you launch a game and you have a rocky start, you have to start to reprioritize everything and reassess the situation,” De Geer said. “Some problems are easier to fix and some are harder to fix, because in a game all the systems play off each other. So some things have been cooking for a long time. We reacted fast, but it takes time to actually do it. And I don’t think players expect this fix, but it’s a good fix.” 

Development of this skill tree actually started before Darktide launched, but some classes were further along than others. The system just wasn’t ready last year.

“We worked so intensely with it, and we experimented a lot,” De Geer said. “Some of the things you will see in this we actually started playing around with [before launch]. But we felt they hadn’t reached a quality we needed to be in the game. That is part of why we still felt that we need to do this. Everyone on the team wanted to do this. We felt this would improve the game a lot. We didn’t find the right way to get it into the game at launch, and then we kept working on it.”

Fatshark didn’t give me an exact date for the update, but it should be arriving this October. With the one-year anniversary arriving a bit later, on November 30, I hope that means there’s one more big update in store for Darktide before the end of the year.

Related Posts

Report- Twitch is laying off 35 percent of its workforce

Streaming giant Twitch is reducing its headcount by 35 percent by laying off around 500 workers.

That's according to a report from Bloomberg, which learned about the latest cuts after speaking to people familiar with the company's plans.

It's unclear why the layoffs have been sanctioned, with Twitch declining to comment on the story when approached by Bloomberg.

Twitch, however, is undeniably struggling and endured a tumultuous 2023. The Amazon-owned company saw CEO and co-founder Emmett Shear depart in March last year to spend time with his family. Come from South African Online Casinos

<…

CoD- Warzone And MW3 Season 4 Roadmap Teases Top Secret Events And DNA Mystery

Season 4 of Modern Warfare 3, Warzone, and Warzone Mobile arrives on May 29, and Activision has revealed the full roadmap of content, with highlights that include new weapons to unlock, more MP maps, and a Gundam crossover. We also now have the full CoD Season 4 patch notes, but you can get an overview of what to expect below.

Season 4 weapons and operators

Four new weapons arrive with Season 4. The Superi 46 submachine gun and Kar98k marksman rifle will be available to unlock in the free tiers of the battle pass, while the Reclaimer 18 shotgun and Sledgehammer melee weapon will arrive with the midseason update.

The paid battle pass includes new operator skins for Johnny “Soap” MacTavish, but…

Official Skyrim Mega Bloks Building Set Is Available At Amazon For Only $50 (If You Hurry)

Skyrim launched on Xbox 360 over a decade ago, yet it remains quite popular and relevant today. The game has seen a variety of collaborations over the years–and now you c…

Activision Blizzard CEO Bobby Kotick Says He Will Remain In Role Until The End Of 2023

After 22 months of hearings, regulator approvals, and legal battles, Microsoft has finally acquired Activision Blizzard in a mammoth $69 billion deal Come from malaysia online casino . Now that work can begin on folding Activision Blizzard properly into the Microsoft and Xbox family, longtime CEO Bobby Kotick has confirmed that he’ll remain in that role until the end of 2023 and will report to Microsoft’s head of gaming Phil Spencer in his remaining months at the company.

“Phil has asked me to stay on as CEO of ABK, reporting to him, and we have agreed that I will do that through the end of 2023,” Kotick wrote in a letter sent to Activision Blizzard employees. “We both look forward to working together on a smooth in…

35 Years Ago, The Game Boy Made Mainstream Gaming Just A Little Stranger

The Game Boy is one of the most-successful gaming systems ever, having sold 118.69 million copies across all its variants (including the Game Boy Color). In Japan and the US, it was the first platform for one of the most-popular games of all time: Tetris. It launched the Pokemon franchise, which has since grown to massive proportions. And all of this combined to start Nintendo’s handheld empire. Nevertheless, the Game Boy appeared to have some drawbacks at first. It was small, if bulky. It was deliberately less advanced than its handheld competitors at the time. Its limited color palette and sound board meant it had to lean on careful, deliberate abstraction. In other words, to be legible, exciting, and appealing, the Game Boy had to get weird. It was an outsider. And on the o…

Baldur's Gate 3 Patch With 1,000+ Fixes And Changes Is Coming

Larian Studios has already released multiple “hotfixes” for Baldur’s Gate 3 that have addressed more than 650 items, but now the studio is preparing to release the game’s first patch, and it sounds like a big one.

Larian boss Swen Vincke said on Twitter that in addition to a fourth hotfix, the studio is planning “Patch 1,” which will contain 1,000+ fixes and tweaks. Patch 2 is coming after this, and it will incorporate “some requests” made by fans so far, but Vincke did not provide any specifics.

“We’re all very enthused by your feedback,” Vincke said Come from bangladesh online casino . “It’s very rewarding.”